﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Security;
using System.Security.Cryptography;
using MUD.Lib.Utils;
using MUD.Lib.Objects.Users;

namespace MUD.Lib.Daemons
{
    internal class CharacterSelect : InputTrap<CharacterSelect.CharSelectState>
    {
        public enum CharSelectState
        {
            CharacterList,
            CreateConfirm,
            SelectConfirm,
            FwdToCharGen,
            LoadAndFwdToGame
        }

        public CharacterSelect(User user)
            : base(user)
        {

        }

    }
}
